In this model I'm trying to represent the following main points:
- The teacher designs content of a class, activities, according to the goals of the curriculum. I represented the teacher as a gardener in charge of planting a forest.
- Class' activities are experiences that support the children's construction of their own knowledge. In this case the activities are represented as trunks of the trees in a forest. They are in charge of supporting the trees. The leafs of the trees comprehend children's construction of knowledge.
- Activities should all be complementing each other , addressing different sides of a specific concept. The reason why I used a forest is to establish the importance of having a wide range of activities to support children's construction of knowledge.
- A teacher should have flexibility when dealing with the activity. The teacher is able to choose and prepare the activity to use, just as a gardener has the flexibility to choose what tree to plant and take care of it as it grows.
- Group work, collaborative work, discussions, peer critique, self evaluation, co evaluation are ways to encourage the students' reflection on the activities they've performed. Reflection nourishes knowledge, just as rain nourishes the forest.
- Activities should encourage students to iterate on their perceptions and possible solutions/explanations to real life problems. On the model I decided to add a cycle of problems solving, to show its importance and effects on the construction of knowledge.
I'm pretty satisfied with my model, but I still feel that I'm leaving important interactions behind such as: - Students becoming teachers, -The real interaction amongst students and technology and -The representation of the real world and how technology allows to create a safe version of it so children can play in and with it.
Well, now I'm eager to hear your comments about my new model :D